Thursday, July 03, 2008
Wednesday, July 02, 2008
COM Truck

Objective
To experiment with three "low-fi" Korean advertising trucks. Its realy an experiment in the missapropriation of exhisting technology. I think this ois one of the few ways at present that media can be transported and set in various locations at high speed.
Equipment and logistics
First we need to find a company to rent the equipment from and then experiment with the softeware thast they use, I would hope that we can modify the technology to make the whole project interactive and realtime.
It may or may not be possible to put low resolution video through the truck LED system in realtime. Or it may be possible to interact with the imahe or animation in realtine, as each location may trigger a different set of graphics to be displaed. Realtime locative media is what we are realy after.
The Instalations will be filmed by atleast 3 camera simultaneously.
The footage of wich will be edited into a three minute movie.
This movie will be the final output describing the technical working process and physical working
Posted by OpiumBlue at Wednesday, July 02, 2008
APT Interaction

To create a real-time interactive relationship between the organic sonic life of an urban structure and the surface skin of the structure. To transform the relatively inanimate structure into a visually living thing.
Equipment and logistics
As in the diagram we need 5 transmission mobile phones to be covertly placed within the structure. Each mobile will transmit the audio from its specific location and be set to "auto answer". There will be 5 receiving mobiles each wired into a mini mixing desk. A notebook will translate the audio signal real time piping the signal into specified reactive software, preliminary this will be flash, but could be any soft we decide.
I expect the first test to be done in the next 2 weeks using the standard projector and a single mobile set, We should be able to achieve this during class time.
After the test we can proceed to work out how to organize and plan the final installation
Location
As per the location research
Costs
As I will be funding the project I expect ALL costs to be detailed at each stage, At present the main cost will be the mobile phones and their connection and the truck rental.
Posted by OpiumBlue at Wednesday, July 02, 2008
Tuesday, July 01, 2008
EI Interactive Structures


Objective
To create an interactive morphogenetic structure which is responsive to its environment in realtime.
Equipment and logistics
My initial concept is generate digital organic graffiti forms that will be morpho genetically guided towards a set of three output foprms. The construction of wich will probably utilize the bamboo lantern technology available in Korea
The Instalations will be filmed by atleast 3 camera simultaneously.
The footage of wich will be edited into a three minute movie.
This movie will be the final output describing the technical working process and physical working
Installation prototype.
June 28-2008 Projection Mapping test.
Posted by OpiumBlue at Tuesday, July 01, 2008
Labels: EI Interactive Structures
Thursday, April 10, 2008
Creativity, Software and Hardware

This is class proposal looking at the techniques of modern media and the way I personally work with software and hardware. It is not just a technical class but also the methedology I have developed to work with media.
Its is NOT intended to make everyone who takes it to become an expert in any particular piece of hardware or software. But to give them a window for exploration.
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Semester One
Week one -
Introduction
Drawing and sketching, building block for visual communication
Week two –
Detail and web
360 degrees Quick time VR, photography and interaction methodology
Week three –
Compositing and creative solutions
360 degrees Quick time VR, photography and interaction
Week four –
Introduction to Digital stop frame animation with a still camera
Week five –
Digital stop frame animation with a still camera - details
Week six –
Retiming animation and video and Time slicing
Week seven –
Introduction to 3D ( Maya )
Week eight –
Quick time VR and 3D integration
Week nine –
Basic 3D ( Maya ) and movie / stills photography integration
Week ten –
Detailed camera movies in 3D for motion graphics
Week eleven –
Rendering and lighting intro
Week twelve –
Rendering and lighting detail
Week thirteen –
Rendering and animation output pipeline
Week fourteen –
Study request
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Creativity, Software and Hardware Procedure
David Hall - 2008

Creativity, Software and Hardware Procedure
David Hall - 2008
Semester Two
Week one -
Circuit Bending and electronics
Week two –
Detail Circuit Bending and electronics details for physical computing.
Week three –
Audio and midi Software intro ( Cubase, Ableton, Native instruments and plugins etc )
Week four –
Audio circuits and software integration
Week five –
3D intro 2
Week five –
Midi and 3D Animation
Week six –
Audio and 3D Animation control
Week seven –
Introduction to Generative and procedural techniques
Week eight –
Generative and procedural techniques, details
Week nine –
Surfacing and object orientated assembly
Week ten –
Adobe Flash and 3D integration
Week eleven –
Game Engines and Real time graphics
Week twelve –
Game Engines and Real time graphics pipeline.
Week thirteen –
Study request
Week fourteen –
Study request
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Note
This class is a one year primer. If taken the student is expected to do both semesters in order to get a full understanding of the scope of modern media.
Hardware requirements
Relatively high spec PC with at least a mid range graphics card and a
Mid to high range Audio card.
Digital Stills camera.
DV camera
Audio recording device.
Soldering iron and accessories
Miscellaneous low voltage circuits ( details to be given in class ).
Software Requirements - Primary
RealViz Sticher
RealViz Re-Timer
Adobe After Effects
Adobe Premier
Adobe Photoshop
Adobe Flash
Sony Sound forge
Steinberg Cubase SX
Ableton live
Native instruments complete
Autodesk Maya
Software Requirements - Secondary
To be discussed in class
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Posted by OpiumBlue at Thursday, April 10, 2008
Labels: Creativity, Software and Hardware





