CG Studio CG Studio Hongik Autumn 2010 from OpiumBlue on Vimeo.
Depth and TimeDavid Hall Experiments in motion 2007
PROJECT ONE
Space and Motion Graphics (Still)Duration 3 weeks
PREFACE
The beginning of motion graphics runs parallel with the history of cinema.
And the birth of both was multiple exposure photography and the “zoetrope “. Motion capture (MOCAP) is a widely used process for calculating movement. But it can also be used to explore motion and animation (motion graphics) through a non time based delivery medium such as still images.
In this project we will explore motion and animation through the multiple exposures, or multiple imaging techniques. In any given environment or situation still motion graphics can reveal a hidden world of possibilities and beauty not visible to the naked eye.
METHOD
Step One
CONCEPT AND EXPLORATION-( 1 week duration )
Develop your concept with a view to its stylistic and visual qualities as well as how this work will be disseminated.
Step Two
DIGITAL-(1 week duration)
Experiment with concept, location and movement through a series of images.
Step Three
FINAL PRESENTATION - (1 week duration)
I expect at least 10 experimental images from each person as the final output of this project. I also expect to see a creative unusual approach the idea of still images and motion.
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Interim Project > Projection Mapping > Click image < ------------------------------------------------------------------------------------------------------
PROJECT TWO
Form and Time (Animation)
Duration 4 weeks
David Hall Multiples 2009
PREFACE - Multiples
Posit 1
"The multiple manufactures originals in series.
This means that the objects are not reproductions of an original but are themselves originals. They are not simply multiplied but manifold within themselves."
According to this key statement, formulated by Daniel Spoerri and Karl Gerstner at the foundation of their Edition MAT (Multiplication d'Art Transformable) in 1959, the multiple is to be regarded as an art form in its own right.
In this unit class we will explore the concepts behind modern “Emergent “architectural and digital media procedures. We will use the concept of the genetic multiple to explore form and digital space.
Method
Each person will develop a formal strategy digitally, to investigate structure.
Week One – Introduction
Week Two – Primary outline
Week Three – Initial experiments One.
Week Four – Initial experiments Two
Week Five – Screen cap and play blast presentation.
Week Seven – Final presentation of stage one
Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure
Project Two – Integration
Procedure
Each person will define a location inside Seoul city. You will generate a site plan and collect data of the specific location. Then you will develop a structure and environment that takes site specific elements and integrate with your multiple work.
Week One – Introduction
Week Two – Primary outline
Week Three – Initial experiments One.
Week Four – Initial experiments Two
Week Five – Screen cap and play blast presentation.
Week Seven – Final presentation of stage one
Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure.
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PROJECT THREE
Motion Graphics and Z depth (Animation and compositing)
Duration 7 weeks
David Hall "Sequence 34" 2007
PREFACE
Flow and fluid mechanics are a primary ingredient in all motion graphics and film. In fact the principles of fluid mechanics are present in almost all physical liquid or particle systems. In this project I want you to play with the concept of flow from a digital and analogue perspective. The end result of the project will be a 3 minute animation / movie, with a sound track ( can be beat driven it’s your choice ).
OBJECTIVE
To find visual patterns and rhythm's in the digital and analogue world that can be refined and experimented with to produce a 1 to 3 minute motion for distribution via 3D display technology.
METHOD
For each person the process will be different. These personal methodologies will be discussed in class.
NOTE : As this is the primary part of the class you are perfectly free to specify and proceed with your own research project. The only provision is that you write a detailed brief first
Final Presentation
Duration 1 week
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Final Output December 2010 Hongik
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Tuesday, August 31, 2010
CG Studio Hongik 2010
Posted by OpiumBlue at Tuesday, August 31, 2010