Thursday, April 10, 2008

Creativity, Software and Hardware


This is class proposal looking at the techniques of modern media and the way I personally work with software and hardware. It is not just a technical class but also the methedology I have developed to work with media.

Its is NOT intended to make everyone who takes it to become an expert in any particular piece of hardware or software. But to give them a window for exploration.

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Semester One

Week one -
Introduction
Drawing and sketching, building block for visual communication

Week two –
Detail and web
360 degrees Quick time VR, photography and interaction methodology

Week three –
Compositing and creative solutions
360 degrees Quick time VR, photography and interaction

Week four –
Introduction to Digital stop frame animation with a still camera

Week five –
Digital stop frame animation with a still camera - details

Week six –
Retiming animation and video and Time slicing

Week seven –
Introduction to 3D ( Maya )

Week eight –
Quick time VR and 3D integration

Week nine –
Basic 3D ( Maya ) and movie / stills photography integration

Week ten –
Detailed camera movies in 3D for motion graphics

Week eleven –
Rendering and lighting intro

Week twelve –
Rendering and lighting detail

Week thirteen –
Rendering and animation output pipeline

Week fourteen –
Study request

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Creativity, Software and Hardware Procedure

David Hall - 2008



Creativity, Software and Hardware Procedure

David Hall - 2008

Semester Two

Week one -
Circuit Bending and electronics

Week two –
Detail Circuit Bending and electronics details for physical computing.

Week three –
Audio and midi Software intro ( Cubase, Ableton, Native instruments and plugins etc )

Week four –
Audio circuits and software integration

Week five –
3D intro 2

Week five –
Midi and 3D Animation

Week six –
Audio and 3D Animation control

Week seven –
Introduction to Generative and procedural techniques

Week eight –
Generative and procedural techniques, details

Week nine –
Surfacing and object orientated assembly

Week ten –
Adobe Flash and 3D integration

Week eleven –
Game Engines and Real time graphics

Week twelve –
Game Engines and Real time graphics pipeline.

Week thirteen –
Study request

Week fourteen –
Study request

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Note
This class is a one year primer. If taken the student is expected to do both semesters in order to get a full understanding of the scope of modern media.

Hardware requirements

Relatively high spec PC with at least a mid range graphics card and a
Mid to high range Audio card.

Digital Stills camera.

DV camera

Audio recording device.

Soldering iron and accessories

Miscellaneous low voltage circuits ( details to be given in class ).

Software Requirements - Primary

RealViz Sticher
RealViz Re-Timer
Adobe After Effects
Adobe Premier
Adobe Photoshop
Adobe Flash

Sony Sound forge
Steinberg Cubase SX
Ableton live
Native instruments complete

Autodesk Maya

Software Requirements - Secondary
To be discussed in class



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