This is class proposal looking at the techniques of modern media and the way I personally work with software and hardware. It is not just a technical class but also the methedology I have developed to work with media.
Its is NOT intended to make everyone who takes it to become an expert in any particular piece of hardware or software. But to give them a window for exploration.
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Semester One
Week one -
Introduction
Drawing and sketching, building block for visual communication
Week two –
Detail and web
360 degrees Quick time VR, photography and interaction methodology
Week three –
Compositing and creative solutions
360 degrees Quick time VR, photography and interaction
Week four –
Introduction to Digital stop frame animation with a still camera
Week five –
Digital stop frame animation with a still camera - details
Week six –
Retiming animation and video and Time slicing
Week seven –
Introduction to 3D ( Maya )
Week eight –
Quick time VR and 3D integration
Week nine –
Basic 3D ( Maya ) and movie / stills photography integration
Week ten –
Detailed camera movies in 3D for motion graphics
Week eleven –
Rendering and lighting intro
Week twelve –
Rendering and lighting detail
Week thirteen –
Rendering and animation output pipeline
Week fourteen –
Study request
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Creativity, Software and Hardware Procedure
David Hall - 2008
Creativity, Software and Hardware Procedure
David Hall - 2008
Semester Two
Week one -
Circuit Bending and electronics
Week two –
Detail Circuit Bending and electronics details for physical computing.
Week three –
Audio and midi Software intro ( Cubase, Ableton, Native instruments and plugins etc )
Week four –
Audio circuits and software integration
Week five –
3D intro 2
Week five –
Midi and 3D Animation
Week six –
Audio and 3D Animation control
Week seven –
Introduction to Generative and procedural techniques
Week eight –
Generative and procedural techniques, details
Week nine –
Surfacing and object orientated assembly
Week ten –
Adobe Flash and 3D integration
Week eleven –
Game Engines and Real time graphics
Week twelve –
Game Engines and Real time graphics pipeline.
Week thirteen –
Study request
Week fourteen –
Study request
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Note
This class is a one year primer. If taken the student is expected to do both semesters in order to get a full understanding of the scope of modern media.
Hardware requirements
Relatively high spec PC with at least a mid range graphics card and a
Mid to high range Audio card.
Digital Stills camera.
DV camera
Audio recording device.
Soldering iron and accessories
Miscellaneous low voltage circuits ( details to be given in class ).
Software Requirements - Primary
RealViz Sticher
RealViz Re-Timer
Adobe After Effects
Adobe Premier
Adobe Photoshop
Adobe Flash
Sony Sound forge
Steinberg Cubase SX
Ableton live
Native instruments complete
Autodesk Maya
Software Requirements - Secondary
To be discussed in class
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