Thursday, December 16, 2010

Monday, December 06, 2010

Friday, October 29, 2010

Exhibition "C.10 Anamorphic Architecture" 2010.10.29 - 2010.11.11

Process -
Each artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data.
These structures where then developed (made planar) in order for them to be printed
two dimensionally.

This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with
relative accuracy. In effect the form exists in digital and
analogue spaces simultaneously.

The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor
actuators become cheaper.

This is the work from David Hall's studio class in IDAS Hongik.

The exhibition will run from October 29th 2010 until November 11th. At the corner gallery, Samchung Dong, Seoul, Korea.

The corner Gallery location >>



Wednesday, September 29, 2010

Exhibition - "C.9(2) Chemical Wedding" 2010.09.29 - 2010.10.15

A duel exhibition from artists Jinwoo Chung and OpiumBlue.

Based on the chemistry of sent and smell, each screen ( and computer ) can be interactively controlled by any mobile phone dialing into the installation. The keypad modifies a script that was originally driven by the chemical constituents of smell.

The exhibition will run from September 29th 2010 until October 15th. At the corner gallery, Samchung Dong, Seoul, Korea.

The corner Gallery location >>

Chemical Wedding Sequence Opiumblue.

Chemical Wedding Sequence Jinwoo Chung.


Tuesday, August 31, 2010

Experimental Interaction Hongik 2010

Experimental Interaction
(Physical media)
Preface and Introduction

Cymatics is the study of visible sound and vibration, typically on the surface of a plate, diaphragm or membrane.

Direct ocular viewing of vibrations involves exciting inorganic matter such as particulate matter, pastes (both magnetic and non magnetic) and liquids under the influence of sound, although recent research has extended the range of media to include organic matter and the range of viewing has been extended to include the light microscope.
The generic term for this field of science is the study of 'modal phenomena,’ named 'Cymatics' by Hans Jenny, a Swiss medical doctor and a pioneer in this field. The word 'Cymatics' derives from the Greek 'kuma' meaning 'billow' or 'wave,' to describe the periodic effects that sound and vibration has on matter.
The apparatus employed can be simple, such as a Chladni Plate (a flat brass plate excited by a violin bow) or advanced such as the CymaScope, a laboratory instrument that makes visible the inherent geometries within sound and music.
From wiki

This class and projects will be about the exploration of audio driven patterns and graphics with an intention to create an instalation.

Project One
Circuit Bending and Electronics
Duration 3 weeks

Each person will buy two or more battery powered electronic
audio devices. (Must be battery powered). One will be a
speak and spell machine the other will be up to you.

Week One – Introduction
Week Two – Disassemble and initial tests
Week Three – Adding components for control and interaction.

Note. As well as buying electronic audio devices you will also need soldering irons and various other components.

Project Two
Signal Processing and Sound
Duration 3 weeks


Sound signals have been represented graphically for as long as graphics has existed. However with a computer added to the working pipeline its possible to envisage many new and unexplored visualizations of audio data.

The basis of motion graphics is often the relationship between sound and image. However as media breaks out of the confines of the screen new methods and approaches to audio data output are emerging.


We will take our sound source from the first project. Processes it digitally then output it three dimensionally via the laser cutting fabrication process.

Week One - Introduction
Week Two – Strategies for visualizing audio
Week Three – Digital laser output

Project Three
Duration 2 weeks

David Hall 'Ferro Interaction' 2004


Each person will choose a liquid or granular material and pipe their audio
Experiments through the material.

The end result will be a Movie presentation of their experiment.


Project Four
Real-time and interaction
Duration 6 weeks

Final Presentation

Physical Media 2009 from Opi@te Acc on Vimeo.

Duration 1 week

CG Studio Hongik 2010

CG Studio
Depth and TimeDavid Hall Experiments in motion 2007

Space and Motion Graphics (Still)Duration 3 weeks


The beginning of motion graphics runs parallel with the history of cinema.
And the birth of both was multiple exposure photography and the “zoetrope “. Motion capture (MOCAP) is a widely used process for calculating movement. But it can also be
used to explore motion and animation (motion graphics) through a non time based delivery medium such as still images.

In this project we will explore motion and animation through the multiple exposures, or multiple imaging techniques. In any given environment or situation still motion graphics can reveal a hidden world of possibilities and beauty not visible to the naked eye.

Step One
CONCEPT AND EXPLORATION-( 1 week duration )
Develop your concept with a view to its stylistic and visual qualities as well as how this
work will be disseminated.

Step Two
DIGITAL-(1 week duration)
Experiment with concept, location and movement through a series of images.

Step Three
FINAL PRESENTATION - (1 week duration)
I expect at least 10 experimental images from each person as the final output of this project. I also expect to see a creative unusual approach the idea of still images and

Interim Project
> Projection Mapping > Click image <

Form and Time (Animation)
Duration 4 weeks

David Hall Multiples 2009

PREFACE - Multiples

Posit 1
"The multiple manufactures originals in series.
This means that the objects are not reproductions of an original but are themselves originals. They are not simply multiplied but manifold within themselves."

According to this key statement, formulated by Daniel Spoerri and Karl Gerstner at the foundation of their Edition MAT (Multiplication d'Art Transformable) in 1959, the multiple is to be regarded as an art form in its own right.

In this unit class we will explore the concepts behind modern “Emergent “architectural and digital media procedures. We will use the concept of the genetic multiple to explore form and digital space.


Each person will develop a formal strategy digitally, to investigate structure.

Week One – Introduction
Week Two – Primary outline
Week Three – Initial experiments One.
Week Four – Initial experiments Two
Week Five – Screen cap and play blast presentation.
Week Seven – Final presentation of stage one

Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure

Project Two – Integration


Each person will define a location inside Seoul city. You will generate a site plan and collect data of the specific location. Then you will develop a structure and environment that takes site specific elements and integrate with your multiple work.

Week One – Introduction
Week Two – Primary outline
Week Three – Initial experiments One.
Week Four – Initial experiments Two
Week Five – Screen cap and play blast presentation.
Week Seven – Final presentation of stage one

Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure.


Motion Graphics and Z depth (Animation and compositing)
Duration 7 weeks
David Hall "Sequence 34" 2007

Flow and fluid mechanics are a primary ingredient in all motion graphics and film. In fact the principles of fluid mechanics are present in almost all physical liquid or particle systems. In this project I want you to play with the concept of flow from a digital and analogue perspective. The end result of the project will be a 3 minute animation / movie, with a sound track ( can be beat driven it’s your choice ).

To find visual patterns and rhythm's in the digital and analogue world that can be refined and experimented with to produce a 1 to 3 minute motion for distribution via 3D display technology.

For each person the process will be different. These personal methodologies will be discussed in class.

NOTE : As this is the primary part of the class you are perfectly free to specify and proceed with your own research project. The only provision is that you write a detailed brief first

Final Presentation
Duration 1 week

Final Output December 2010 Hongik

CG Studio Hongik Autumn 2010 from OpiumBlue on Vimeo.


Monday, August 09, 2010

Exhibition - "C.9 Community" 2010.08.16 - 2010.08.20

David Hall 2009

"Community, Identity, Stability"
- Aldous Huxley, Brave New World, Ch. 1

"The mockery made him feel an outsider; and feeling an outsider he behaved like one, which increased the prejudice against him and intensified the contempt and hostility aroused by his physical defects. Which in turn increased his sense of being alien and alone. A chronic fear of being slighted made him avoid his equals, made him stand, where his inferiors were concerned, self-consciously on his dignity."
- Aldous Huxley, Brave New World, Ch. 4

Sunday, July 11, 2010

Exhibition - "Augmented" 2010.07.12 - 2010.07.24

David Hall 2009

This is the story of how fashion, fetishism and computers may intersect giving rise to the social display we all presently engage in but seldom admit.

As the LCD and LED
technologies become ever more ubiquitous and as Ray Kurtzwiel points out ever more cost effective. This projects seeks to experiment with the convergence through real time projection. In effect one day your shoes will be online as well as offline.

Tuesday, June 29, 2010

Sunday, June 13, 2010

Sunday, May 30, 2010

Exhibition - "Flow" 2010.05.24 - 2010.05.30

Group exhibition with the "Void" initiative.

Consisting of a stero lithographic print and two real time projections.

Saturday, May 08, 2010

Exhibition - "C6.DaDa fish" 2010.05.10 - 2010.06.30

Peters' Elephantnose

The elephant nose is a fish whose nose like organ is covered in electro-receptors, as is much of the rest of its body.

The weak electrical impulses generated by this fish can be made audible by placing two electrodes in the fish tank, which are then hooked up to an audio amplifier or a piezoelectric ear bud. The sonar-like clicks that this fish emits can sound like a squeaky door when the fish is excited.

We have connected the out signal from the fish directly to our computers. The image you see is being controlled by the fish in real time.

The show runs for one week until the 24th of May at the corner gallery Samchung dong........The Corner Gallery Seoul

Thursday, April 15, 2010

Exhibition - "C5.FFKKKKK" 2010.04.17 - 2010.04.24

Chapter Five and the final FFKKKKK -

Between 30 Seconds and One minute of abstract 3D by seven artists. This is the final FFKKKKK show. A gesture before we go our separate ways. As JC so rightly said, " the ain't much call for this kind of sh__t these days".

The show runs for one week until the 24th of April at the cor
ner gallery Samchung dong..The Corner Gallery Seoul

Artists -

Sunghyun Cho
Sohyun Jo
Minwoo Lee
David Hall
Boram Kim
Jean Christophe Naour