Monday, August 24, 2009

Digital Form and Fabrication

Project One (Of Two)- Digital Form " Structure Development"
David Hall " Versions" 2007

Brief -

For the first 5 weeks we will be going through the basic methodology's of so called digital architecture. I will be demonstrating how to use Maya as an experimental tool.


Using data from a specified location (each student will have their own co-ordinates) we will use Maya to experiment and generate structures with specific parameters defined by the location. From this point we will produce " versions " of the structures. And by versions I mean groups of objects ( structures ) will be modified and distorted then selected objects will be chosen and sequenced into the next generation of modified structures. After a pre determined level one of these iterations will be used for the next
project.

Duration
Six weeks

Final Presentation

Printed out boards of A4 size. Each student will print a series ( at least 30 ) pages of their process and versioning output.

Note
As part of the monitoring process for the output of this class each student MUST create a blog with experiments and entries being made each week.


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Project Two (Of Two) - Digital Fabrication " Structure Output"Brief -

Self-replicating tiling
In geometry a self-replicating tiling is a tiling pattern in which several congruent tiles may be joined together to form a larger tile that is similar to the original. This is an aspect of the field of study known as tessellation. The "sphinx" hexiamond is the only known self-replicating pentagon.[1] For example, four such concave pentagons can be joined together to make one with twice the dimensions.[2] Solomon W. Golomb coined the term Rep-tiles for self-replicating tilings.

Tessellations and computer graphics
In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation. In computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a mesh of small, easy-to-analyze pieces—usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis. Some geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible.
From wiki

From our initial models we will experiment with development software to export ( print ) the structure ready for assembly.

I expect the structures to increase in complexity and understanding each week.

Duration
Six weeks

Final Presentation

Each student will exhibit five of their best experiments.
These will be shown in a gallery or space will will organise during the semester.


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Wednesday, July 01, 2009

Physical Media II

Advanced and experimental theories and techniques of analogue and digital media.

From http://cymatica.net/


Preface and Introduction

Cymatics is the study of visible sound and vibration, typically on the surface of a plate, diaphragm or membrane.

Direct ocular viewing of vibrations involves exciting inorganic matter such as particulate matter, pastes (both magnetic and non magnetic) and liquids under the influence of sound, although recent research has extended the range of media to include organic matter and the range of viewing has been extended to include the light microscope.

The generic term for this field of science is the study of 'modal phenomena,’ named 'Cymatics' by Hans Jenny, a Swiss medical doctor and a pioneer in this field. The word 'Cymatics' derives from the Greek 'kuma' meaning 'billow' or 'wave,' to describe the periodic effects that sound and vibration has on matter.

The apparatus employed can be simple, such as a Chladni Plate (a flat brass plate excited by a violin bow) or advanced such as the CymaScope, a laboratory instrument that makes visible the inherent geometries within sound and music.

From wiki

This class and projects will be about the exploration of audio driven patterns qand graphics with an intention to create an instalation.

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Project One (Of Three) "Signal Processing"

Tim Steer “This has been a day of solid achievement”

Project One (Of Three) "Signal Processing"
Each person will buy two or more battery powered electronic
audio devices. (Must be battery powered). One will be a
speak and spell machine the other will be up to you.

Week One – Introduction
Week Two – Disassembly and initial tests
Week Three – Adding components for control and interaction.
Week Four – Circuit development
Week Five – Final presentation

Note. As well as buying electronic audio devices you will also need soldering irons and various other components.

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Project Two (Of Three) "Cymatics and the Graphics of Sound"

Olafur Eliasson "Your Negotiable Panorama"

During this stage of the project I will teach you the basics of ableton and cubase. These programs will be used to drive an interactive Cymatic surface. This will be a five week project. We will explore physical and softeware based audio responsive components and visualisations.

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Project Three (Of Three) "Interaction, Installation and Space"
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OpiumBlue "Colapse of the Wave"


During the last part of the project each student will develop and instalation.

Note. As well as buying electronic audio devices you will also need soldering irons and various other components.

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NOTE - All students are required to have a blog at www.blogspot.com (not naver). Also any movie footage shot should be uploaded to www.vimeo.com. This footage should then be embedded into your blogspot. You will be expected to upload work for assessment every week.

The final output of this class will be an instalation in a pre defined space at the end of semester. Failure to present will mean fail.

You will need to have some experience with video cameras and editing software to be able to do this class.You will also need to be prepared to learn and experiment with new software.

Media Environment

Exploring spatial concepts and time through film, animation and installation.Rosie Pedlow and Joe King

Preface and Introduction


From Jerwood

Filmed on a caravan park at the end of the season,
'Sea Change' reveals a landscape dramatically transformed by light and time, and resonating with the transience of human presence. The frail, hand-painted caravans that fill the site are soon to be removed and crushed to make way for a new housing development, so the film also acts as a kind of document for an unusual place on the brink of disappearance. The film is the artists' response to place. The entire film consists of the same tracking shot, 300 metres long, filmed repeatedly at different times over a period of five days. It is closely akin to documentary in its use of camera as pure recording medium. However any semblance of narrative is rejected in favour of a framework that is at once formal and conceptual. This serves to focus the spectator's eye on the essential elements: the flatness of the landscape punctuated by caravans; the continual and dramatic changes in light; and the unrelenting passage of time.

Moog
by Motioncult

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Project One (Of Three) "Intervention"

JanFamily "Plans for other days"

The term "Intervention" with respect to art, installation and photography essentially means the modification of an environment ( or situation ) in a very immediate way. In other words the artists arrives at a location, modify or alters it, then films or photographs the location. It requires quick creative thinking and alternatively

detailed planning depending on the artists / designers intentions. As this is the initial project I want people to research the various examples of intervention then develop their own concept or theme.


Stage One ( 2 weeks )
Research and analyse artistic intervention and modification.

Stage Two ( 3 Weeks )
Develop your own theme and film the outcome of each experiment.
Output will be video 16:9 Format with less than 3 minutes duration for each.



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Project Two (Of Three) "Single Channel Environment"

Francis Alys "El.Gringo"

In this project we will explore POV film without edits or effects. The primary objective of the project will be to explore motion graphics in a very minimal way.
The theme of the work will be "Korean Fetish"

Stage One ( 1 week )
Research and analyse Korean fetish.

Stage Two ( 4 Weeks )
Using your research you will film environments and situations without editing or effects. Output will be video 16:9 Format with less than 3 minutes duration for each.

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IMPORTANT - New brief here >>

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Project Three (Of Three) "Development and Integration"

OpiumBlue "Car Park Fairy"

This will be a 5 week project using elements of the first
two projects with a brief written by yourself.

Stage One ( 1 week )
Research and outline your project brief.

Stage Two ( 4 weeks )
Realisation.
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NOTE - All students are required to have a blog at www.blogspot.com (not naver). Also any movie footage shot should be uploaded to www.vimeo.com. This footage should then be embedded into your blogspot. You will be expected to upload work for assessment every week.

The final output of this class will be a performance in a pre defined space at the end of semester. Failure to present will mean fail.

You will need to have some experience with video cameras and editing software to be able to do this class.


Sunday, May 17, 2009

Entertainment End Game

David Hall - Float 2007

Please choose a location that you feel compliments, assists or describes visually
an aspect of one your first two projects ( Korea Fetish or Visual Futurist ). Then
narrate for 3 to 5 minutes a passage from your project.
Note - This is a guide, it can be modified by you.

Format Guidelines
Resolution - As per device, however higher is clearly better.
Aspect Ratio - As per device but the letter box formats
of 16.9 usually enhance the completed film.
Duration - between 3 and 5 minutes
Editing - None
Post Effects - None
Dissemination - Upload to www.vimeo.com them embed in your blog spot.

Final Presentation
Presentation will start on June 1st and run to June 8th
5minutes movie presentation 5 Minutes question.

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From Final Presentations


JeongHyun Choo
A short about the collision of synthetic and analogue reality's.
Done with elegant and subtle execution.
Contact JeongHyun
seluetia@gmail.com
seluetia.blogspot.com


Sera Park
Hand Fetish and mutiple partners
Sarah861105@hotmail.com
sera-2009-1designofentertainment.blogspot.com

Sunday, April 12, 2009

Visual Futurist

Dave Hall - Wyeth Modified

The linear narrative of the development and progression of a technology such as the mobile phone for example, would be present, micro/miniature, implanted. The interesting part of the concept is not the technology itself but the sociological and psychological effects of the technology. The injected or implanted communication device could lead to so called “Digital Telepathy" and this could mean the end of loneliness and also the end of privacy as we know it. In the condition of no loneliness and no privacy the design of the everyday world would take on to our eyes strange procedures and objectives.

The concept of the end of privacy in relation to architecture for example would be a very different structure than we know today.

Please take a look at one of the following and write a discourse and make an analysis of the technology and its sociological effects.


1 - The Perfect Day
- When Computer simulations become real
2 - Love Hotels and Electronics - The future of Pleasure
3 - Cultural Shifts - Cinema defines the 20th century Games define the 21st

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This is a short story by E.M. Forster. It predates most of the modern worlds communication technologies ( the internet by nearly 100 years ). However its remarkable how many elements in the story have a resonance today.

THE MACHINE STOPS
by E.M. Forster (1909)
"Imagine, if you can, a small room, hexagonal in shape, like the cell of a bee. It is lighted neither by window nor by lamp, yet it is filled with a soft radiance. There are no apertures for ventilation, yet the air is fresh. There are no musical instruments, and yet, at the moment that my meditation opens, this room is throbbing with melodious sounds. An armchair is in the centre, by its side a reading-desk-that is all the furniture. And in the armchair there sits a swaddled lump of flesh-a woman, about five feet high, with a face as white as a fungus. It is to her that the little room belongs.

An electric bell rang..........................
"

http://www.plexus.org/forster/index.html

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