Wednesday, July 01, 2009

Physical Media II

Advanced and experimental theories and techniques of analogue and digital media.

Media Environment

Exploring spatial concepts and time through film, animation and installation.Rosie Pedlow and Joe King

From Jerwood

Filmed on a caravan park at the end of the season, 'Sea Change' reveals a landscape dramatically transformed by light and time, and resonating with the transience of human presence. The frail, hand-painted caravans that
fill the site are soon to be removed and crushed to make way for a new housing development, so the film also acts as a kind of document for an unusual place on the brink of disappearance. The film is the artists' response to place. The entire film consists of the same tracking shot, 300 metres long, filmed repeatedly at different times over a period of five days. It is closely akin to documentary in its use of camera as pure recording medium. However any semblance of narrative is rejected in favour of a framework that is at once formal and conceptual. This serves to focus the spectator's eye on the essential elements: the flatness of the landscape punctuated by caravans; the continual and dramatic changes in light; and the unrelenting passage of time.

Moog
by Motioncult

Sunday, May 17, 2009

Entertainment End Game

David Hall - Float 2007

Please choose a location that you feel compliments, assists or describes visually
an aspect of one your first two projects ( Korea Fetish or Visual Futurist ). Then
narrate for 3 to 5 minutes a passage from your project.
Note - This is a guide, it can be modified by you.

Format Guidelines
Resolution - As per device, however higher is clearly better.
Aspect Ratio - As per device but the letter box formats
of 16.9 usually enhance the completed film.
Duration - between 3 and 5 minutes
Editing - None
Post Effects - None
Dissemination - Upload to www.vimeo.com them embed in your blog spot.

Final Presentation
Presentation will start on June 1st and run to June 8th
5minutes movie presentation 5 Minutes question.

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From Final Presentations


JeongHyun Choo
A short about the collision of synthetic and analogue reality's.
Done with elegant and subtle execution.
Contact JeongHyun
seluetia@gmail.com
seluetia.blogspot.com


Sera Park
Hand Fetish and mutiple partners
Sarah861105@hotmail.com
sera-2009-1designofentertainment.blogspot.com

Sunday, April 12, 2009

Visual Futurist

Dave Hall - Wyeth Modified

The linear narrative of the development and progression of a technology such as the mobile phone for example, would be present, micro/miniature, implanted. The interesting part of the concept is not the technology itself but the sociological and psychological effects of the technology. The injected or implanted communication device could lead to so called “Digital Telepathy" and this could mean the end of loneliness and also the end of privacy as we know it. In the condition of no loneliness and no privacy the design of the everyday world would take on to our eyes strange procedures and objectives.

The concept of the end of privacy in relation to architecture for example would be a very different structure than we know today.

Please take a look at one of the following and write a discourse and make an analysis of the technology and its sociological effects.

1 - The Perfect Day
- When Computer simulations become real
2 - Love Hotels and Electronics - The future of Pleasure
3 - Cultural Shifts - Cinema defines the 20th century Games define the 21st

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This is a short story by E.M. Forster. It predates most of the modern worlds communication technologies ( the internet by nearly 100 years ). However its remarkable how many elements in the story have a resonance today.

THE MACHINE STOPS
by E.M. Forster (1909)

http://brighton.ncsa.uiuc.edu/~prajlich/forster.html

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Saturday, February 14, 2009

Digital Architetcure 009

Project 001
Digital Morphologies
Historically, a wonder of natural systems has served scientists and creative designers well. For example, Leonardo da Vincis studies of anatomy and the botanical formed the basis for both his art and his inventions. This contrasts sharply with the first half of the 20th century when the motorized machine- whether aeronautical or nautical, or a road vehicle – became the model for architecture, as espoused and illustrated by Le Corbusier in his writings. ( The photographs of his much loved machines becoming almost as famous as his buildings ). Placing mans own inventions at the apex of innovation automatically circumscribes the potential of architectural design and built form, as design becomes largely intent on the production of the single, polished set object. What mechanical system can, after all, compare with the complexity, reflectivity and responsive refinement of the geranium stem illustrated above?

There has been an increasing use of the word “emergence” in architecture, but as yet there has not been a systematic investigation of its instruments, nor has there been any real attempt to go beyond the common, but vague, definition of emergence as the properties of a system that cannot be deduced from its parts. Emergence is a consolidation of a paradigm shift that began more than 80 years ago, a profound change that has blurred the boundaries between quite separate sciences, and which has changed industry.


Extract from "Emergence: Morphogenetic Design Strategies

METHOD
This project will follow a strict guideline of procedure.

Step One
Identify and organic component ( fruit, bones, plants etc )
Slice the component into 1mm to 5mm thick sections.
These sections will then be scanned via a flat bed scanner.

Presentation will be an A1 print of all the sections assembled together.

Step Two
These bit map sections will then be imported into maya and the outlines digitised and traced in sequence. Then after all the curves have been assembled lofting and skinning will take place.

Step Three
With the skinned surface a deformation algorithm or process will be
used on the object or surface.

Step Four
This surface Will then be refined and exported to be output via the stereo lithography machine ( in our case a Zcorp 130 )



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Project 002
The Multiple and Digital Fabrication
METHOD
Choose a downtown site specific location of no more than 30 meters square foot print. After the site has been chosen you will collect as much physical and historical data as possible. ( if the form of notes and movies etc ). This data will be used as a deformation or input source on a surface or particle system.

After generations the surface you will slice the section and output to acrylic via laser cut.


NOTE -
In this class we will use maya as a primary digital tool

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Project 001
Digital Architecture and Synthetic Space

This Project details can be found
here.


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