Sunday, August 24, 2014

Augmented Space, Fashion and Object ( AR-SFO )

Dave Hall Incheon Street 2009

Course description

As you know the world of real time augmented reality is about to become a viable commercial industry with the final release and imminent large scale deployment of google glass. The implications of this and the wide ranging effects on human computer interaction, and experience have yet to be explored by artists and designers outside of a select few in the google development loop. 

In this class I propose a visual exploration of the creative possibilities the this new platform. 
Already attempts have been made to visualise an interface and methods of interaction for this device. You no doubt have seen them as the ubiquitous 2D menus overlaid onto an environment via HUD ( head up display )  of the wearable glass that google is proposing. Frankly this idea although clearly necessary and usable is not the creative exploration I envisage.

The real power of the system is its ability to alter our environment in real time. Not so much for its data access capability but for its transparency and seamless integration into our wired world.

Areas of exploration - 

Augmented fashion
Augmented architecture and interiors
Augmented entertainment and systems
Augmented objects and graphics.

Part one - Research the present state of augmented systems and interfaces.

Part Two - Concept generation and visualisation of possible NEW areas of exploration

Part Three - Refinement of area and defining new possibilities

Part Four - Visual sketch prototyping

Part Five - Final output preparation

Note - You will be required to has some computer capabilities to take this class


Tuesday, February 25, 2014

IDAS Hongik Spring 2014

Projects and Units for Spring 2014
These are links to the Projects and classes for Spring 2014.
Each image is a link to the class brief and blog

Media Environment Spring 2014

Design Theory Spring 2014
Media Art Spring 2014 ( V1.1 )
Media Art Spring 2014 ( V1.2)

Monday, February 18, 2013

Media Art Unit Two - Spring 2013

Dave Hall Generative Audio Interaction 2006

Sound driven visual Motion and Media
(Physical media)
Preface and Introduction 

Cymatics is the study of visible sound and vibration, typically on the surface of a plate, diaphragm or membrane.

Direct ocular viewing of vibrations involves exciting inorganic matter such as particulate matter, pastes (both magnetic and non magnetic) and liquids under the influence of sound, although recent research has extended the range of media to include organic matter and the range of viewing has been extended to include the light microscope.The generic term for this field of science is the study of 'modal phenomena,’ named 'Cymatics' by Hans Jenny, a Swiss medical doctor and a pioneer in this field. The word 'Cymatics' derives from the Greek 'kuma' meaning 'billow' or 'wave,' to describe the periodic effects that sound and vibration has on matter.The apparatus employed can be simple, such as a Chladni Plate (a flat brass plate excited by a violin bow) or advanced such as the CymaScope, a laboratory instrument that makes visible the inherent geometries within sound and music.
From wiki

This class and projects will be about the exploration of audio driven patterns and graphics with an intention to create an instalation.


Project One
Circuit Bending and Electronics
Duration 3 weeks

David Hall and Zizzic Cymatics 2011

Each person will buy two or more battery powered electronic
audio devices. (Must be battery powered). One will be a
speak and spell machine the other will be up to you.

Week One – Introduction
Week Two – Disassemble and initial tests
Week Three – Adding components for control and interaction.

Note. As well as buying electronic audio devices you will also need soldering irons and various other components.


David Hall Audio Structures 2011

Project Two
Signal Processing and Sound
Duration 3 weeks


Sound signals have been represented graphically for as long as graphics has existed. However with a computer added to the working pipeline its possible to envisage many new and unexplored visualizations of audio data.

The basis of motion graphics is often the relationship between sound and image. However as media breaks out of the confines of the screen new methods and approaches to audio data output are emerging.
We will take our sound source from the first project. Processes it digitally then output it three dimensionally via the laser cutting fabrication process.Week One - Introduction
Week Two – Strategies for visualizing audio
Week Three – Digital laser output


Project Three
Real-time and interaction or Pre rendered
Duration 6 weeks

For the final part of our project you have two choices.

Option One- Pre Rendered Animation

Using trapcode sound keys you can use your audio signal to generate motion graphics in After Effects. The visual style should be abstract I suggest.

Option Two- Real Time interaction
Using your sound and circuit knowledge you will hook up your device to
a computer and use the signal to modify / change an image.
Software could be Quartz composer ( for mac ) or VVVV or which ever program you choose.

Final Presentation

Duration 1 week

Media Environment Unit Two - Spring 20113

Media Environment Two - Depth and Time

David Hall Experiments in motion 2007

Space and Motion Graphics (Still)Duration 4 weeks


The beginning of motion graphics runs parallel with the history of cinema.And the birth of both was multiple exposure photography and the “zoetrope “. Motion capture (MOCAP) is a widely used process for calculating movement. But it can also be used to explore motion and animation (motion graphics) through a non time based delivery medium such as still images.

In this project we will explore motion and animation through the multiple exposures, or multiple imaging techniques. In any given environment or situation still motion graphics can reveal a hidden world of possibilities and beauty not visible to the naked eye.
Step One
CONCEPT AND EXPLORATION-( 1 week duration )
Develop your concept with a view to its stylistic and visual qualities as well as how this work will be disseminated.

Step Two
DIGITAL-(1 week duration)
Experiment with concept, location and movement through a series of images.

Step Three
FINAL PRESENTATION - (1 week duration)
I expect at least 10 experimental images from each person as the final output of this project. I also expect to see a creative unusual approach the idea of still images and motion.


Form and Time (Animation)
Duration 4 weeks

 David Hall Multiples 2009

PREFACE - Multiples

Posit 1

"The multiple manufactures originals in series.

This means that the objects are not reproductions of an original but are themselves originals. They are not simply multiplied but manifold within themselves."

According to this key statement, formulated by Daniel Spoerri and Karl Gerstner at the foundation of their Edition MAT (Multiplication d'Art Transformable) in 1959, the multiple is to be regarded as an art form in its own right.

In this unit class we will explore the concepts behind modern “Emergent “architectural and digital media procedures. We will use the concept of the genetic multiple to explore form and digital space.

Each person will develop a formal strategy digitally, to investigate structure.

Week One – Introduction
Week Two – Primary outline
Week Three – Initial experiments One.
Week Four – Initial experiments Two
Week Five – Screen cap and play blast presentation.
Week Seven – Final presentation of stage one

Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure
Note. Autodesk Maya will be a primary tool in this project. Although you do not need to be an expert in this software you should have a general knowledge of 3D applications. I will demonstrate during class Maya procedure.



Rapid Prototyping for Media
Duration 7 weeks

David Hall "Sequence 34" 2007

Flow and fluid mechanics are a primary ingredient in all motion graphics and film. In fact the principles of fluid mechanics are present in almost all physical liquid or particle systems. In this project I want you to play with the concept of flow from a digital and analogue perspective. The end result of the project will be a 3 minute animation / movie, with a sound track ( can be beat driven it’s your choice ).

To find visual patterns and rhythm's in the digital and analogue world that can be refined and experimented with to produce an object that can be printed using the 3D printer in IDAS

For each person the process will be different. These personal methodologies will be discussed in class.

David Hall 3D print Process 2007

NOTE : As this is the primary part of the class you are perfectly free to specify and proceed with your own research project. The only provision is that you write a detailed brief first

Final Presentation

Publication From 2012 Unit Class


Thursday, August 16, 2012

Media Environment Unit Two - Emergent Media (One)

Contemporary project based digital media design and methodology
David Hall "GenProjection"2011

Course Description
Each year new paradigms and concepts arise in the ever changing progress of media and its associated disciplines. From what was a print based process it has developed into a multi faceted industry or industries. In order to stay even slightly contemporary we have to adapt and experiment quickly each year. As such in this studio we will explore creative ways of experimenting with new technology and software. The three distinct areas of study will be, “Graphics and Motion”, “Physical Media”, “Real time and Interaction”.


Project 001- Design for transmission

As you know the graphics design of remote signaling communication technology has a history going back millennium. The present day mobile phone is becoming essentially a remote visual messenger. The traditional Korean military signaling kite ( above ) was used extensively as a telecommunication device. During this short project we will analyze the symbols of the traditional kite and then design a modern set for the 21st century.

Our objective is to initialize and understanding of symbolic graphics AND a creative non linear approach to design solutions.

Stage One - Part A - “Concept generation and Research”
Research and analyze the symbols of the traditional kite. Then imagine how these concepts could be appropriated for modern media devices such as an ipad or mobile phone. So in effect we are making stills and animation for use on modern devices with traditional historical viewpoints. This is often the way to create something new. Crash the history into the modern.

Stage One - Part B - “Being Digital”
Experiment with concept, and determine a present day symbolic structure for present day communication.

Stage One - Part C - “Output and Delivery”
I expect each person to generate their own structured symbol system, them print out on a series of kites.

NOTE : As with ALL studio briefs you can interpret yourself and approach the concept differently. For example you may wish to base your graphic project on light trails from night flying kites, its your decision.


Project 002- Large Scale landscape graphics and Motion

David Hall "Multi_Jongno 023"2007


The concepts of space, time, and social relationship in urban environment are put in flux, while there are growing interests among communities of artists viewing city as social playground, public space, fluid canvas, and invisible layers of network. However the urban environment is not the only available location for media. Rural, seascapes etc etc can all be utilized to express and research the possibilities of Installed locative media.Our objective is to conceptually explore the possibilities of site specific locative media and design.To enable a connection between the environment and location.

Stage One - Part A - “Concept generation and Research”

Conceptualise and play with methods of integrating type and fabricated graphics into landscapes that you have already researched.

Stage One - Part B - “Being Digital”

Fabricate, install, photograph and DV your work. Final presentation will be through a blog record of your project.


Thesis Student notes- People doing thesis, especially final semester will be required to adapt the above projects for their thesis. In effect write their own project briefs based on this classes projects. This has been very successful in the past.

Presentation notes- All students are required to have a blog at (not naver). Also any movie footage shot should be uploaded to This footage should then be embedded into your blogspot. You will be expected to upload work for assessment every week.

The final output of this class will be a performance in a pre defined space at the end of semester. Failure to present will mean fail. You will need to have some experience with video cameras and editing software to be able to do this class.

Research blog -