Augmented Space, Mapping and Motion ( AR-MM )Contemporary project based digital media design and methodology
Media EnvironmentAugmented Space, Mapping and Motion ( AR-MM )
As you know the world of real time augmented reality is about to become a viable commercial industry with the final release and imminent large scale deployment of a multitude of different devices. The implications of this and the wide ranging effects on human computer interaction, and experience have yet to be explored by artists and designers outside of a select few in the google development loop.
In this class I propose a visual exploration of the creative possibilities of motion controlled rigs and real time synced projection mapping.
Areas of exploration -
Augmented Robotics
Augmented architecture and interiors
Augmented entertainment and systems
Part one - Research the present state of augmented systems and interfaces.
Part Two - Concept generation and visualisation of possible NEW areas of exploration
Part Three - Refinement of area and defining new possibilities
Part Four - Visual sketch prototyping
Part Five - Final output preparation
1 - Introduction
2 - Hardware and software
Buying servos / stepper motors / Motor shields / Arduino
3 - Programming arduino and stepper motors
4 - Concept generation
5 - Concept integration
6 - Practical tests and mockups
7 - Mockup refinement
8 - Animation techniques
9 - Maya animation for mapping
10 - After effects animation for mapping
11 - vvvv animation for mapping
12 - Final animation test
13 - Final mockup and animation integration
14 - Final presentation
Examples /////////////////
http://opiumguide.blogspot.kr/2015/02/media-environment-robots-and-ar-2015.html
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