
As guessing goes these are pretty interesting.
Please have a look for QnA insperation
www.newscientist.com/channel/opinion/science-forecasts
Especially Simon Conway Morris
www.newscientist.com/channel/opinion/science-forecasts/dn10477-simon-conway-morris-forecasts-the-future.html
Monday, March 17, 2008
New Scientist Speculates
Posted by OpiumBlue at Monday, March 17, 2008
Monday, March 10, 2008
Morphic Future
Morphic Future
(Everyday Musings of the Everyday Future)
DURATION - 14 WEEKS
PRESENTATION - WEEK 3, WEEK 5, WEEK 8, WEEK 11 AND FINAL WEEK 14.
PREFACE
Everyone has a concept of the future, its part of the human condition to forecast and speculate in a detailed
and sophisticated manner. As with all speculation there is no write or wrong answer.
The opinions of experts as well as ordinary people about what they consider to be the future can shed light on the present zeitgeist like no other. Locked within speculative imagination is one of the keys to understanding our present condition.
The modern world for example seems to be obsessed with the “Simulacra “ as well as with general synthesis of the physical self. The projection of the physical body has become one of the holy grails of modern computing (AI being another). This is commonly known as “ Telepresence “. And the mythology goes that once this simulacrum is achieved then unlimited possibilities will result.
I am curious about the reactions to the above statement from people of all walks of life. Also there are many other questions you may wish to ask (and should).
METHOD
Then after test recording you will compile 2 or 3 audio interviews that will be edited in a audio software App such as sound forge or cubase ( with some effects and DSP processing ) for an baseline audio track. With a running time of between 1 to 3 minutes.
After you make the audio track you will shoot DV, Animation (Analogue and Digital) to complement the audio track. This DV or animation work will be the primary part of this project. Experimenting with images, video effects and audio to re-enforce or compliment the audio track.
STAGES
1 – Research and discuss concepts of the future of humanity.
2 – Choose an area that you will use to find people then question them.
Note – Questions and topics could be…
The future of - Telephones and Communication
Computers
Entertainment
Marriage and divorce
Games
Religion
Nationalism and Patriotism
Locality and Community
Architecture
Art
Children and Childhood
Medicine and Longevity
Etc
You must Research and decide an area for yourself.
2 - Research and analyze possible candidates for interview.
3 – Begin test interviews and recordings.
4 – Conceptualize the nature of the visuals, animation and effects for the movie.
5 – Test experiments with DV and animation
(it’s your choice, but experiment is the key here)
6 – Preliminary assemble of audio and video
7 – Further experiments
8 – Final cut
9 – Final assembly of everybody’s work into one single 30 or 40 minute movie.
10 – Title and credits
11 – Dissemination
(I envisage dissemination through the “Bit Torrent network” for maximum exposure).
REQUIREMENTS
I expect the result of this project to be a short descriptive film. Of between 2 and 3 minutes per person or team.
All the final movies will be assembled into one whole with a title sequence and an end credit sequence.
Note I will be credited as Director and you will be credited as “Video artist”.
PRESENTATION SCHEDULE AND FORMAT
See “ Submission Guidelines “
READING LIST
Please look at these BBC Horizon Dcumentarys. Look for the effect shots during the narrative VO.
PERIODICALS – ARTICLES – URL LINKS
To be confirmed
FORMAT
Please use 1080p or 720p on the Sony HVRs to ensure unity for the whole class.This way we can cut together everybodys work without trouble.
TOOLS AND SOFTWARE
We will order some mobile mic connectors so everybody can use thier mp3 player/recorder to record the audio.
You are free to experiment with in camera FX etc.
The software we will use will be..
Soundforge or cubase ( or other audio soft )
After Effects
Premier Etc
You can ( and i hope you do ) experiment with others.
PREVIOUS EXAMPLES
Although they are just documentarys, the VO track of these is interesting. Have a look.
Jaesun Kim Sax_Man
wotjs98@gmail.com
Woohyun Kim Mr Reverse
Posted by OpiumBlue at Monday, March 10, 2008
Labels: Morphic Future
Monday, February 25, 2008
“Audio Sampling and Digital Signal Processing”
Sound design and sound scapes for interactivity, movies, or computer game atmospheres and Sound videos.
ESCAPEING THE MUNDANE
DURATION - 2 WEEKS
PRESENTATION - WEEK 1 WEEK 2
PREFACE
When we consider art from an historical perspective there are always new concepts to communicate and new paradigms to define. Artists move across the boundaries of discipline without shifting their identities. While artistic genres continue to evolve, nothing is lost; conceptual approaches are reapplied and new ones introduced. In this course, we will explore sound art as a complex multidimensional medium situated in both physical and virtual space. The main objective is to develop the appreciation and application of the many ways that musical composers, sound artists, and visual artists have conceived of and developed sound as a unique and powerful artistic medium.
OBJECTIVE
To investigate how to record and process sound in an analagoues way similar to image processing and developing in photoshop.
Your sound scape should develop organicly and NOT musicly. You want your sound to be for and installation or movie. It could be about interactivity or atmosphere.
The Primary Objective of this project I to creat a series of 15 second sound textures to animate to in the final movie project. 12 BARS at 180BPM.
METHOD
Part One ( Week One )
Collect "noises" within a short radius of MIC made up of environmental sound including traffic, construction, people, etc. Of particular interest: machines and non traditional music style sounds.
Edit these sounds in Soundforge then transfer to cubase to test time sync to 180 BPM.
Part Two ( Week Two )
Process the recording using, Soundforge / Reaktor / Absynth or other sound processing program. And also think about processing the sound via analogue means. Then reprosess or trigger using cubase, max msp or other such DSP program.
TUTORIAL LINKS
Basic Synth Building
http://www.computermusic.co.uk/tutorial/reaktor1/reaktormain.asp
http://www.computermusic.co.uk/tutorial/reaktor1/1.asp
Reaktor Tips
http://www.soundonsound.com/sos/May02/articles/reaktortips.asp
http://www.soundonsound.com/sos/Jun02/articles/reaktortips2.asp
Native Instruments Reaktor tutorial directory
http://www.native-instruments.com/index.php?reaktortut_us
Creative Synth Tutorial Database
http://web.archive.org/web/20030210074847/www.creativesynth.com/tutorials/toc_tutorials.html
http://en.wikibooks.org/wiki/Reaktor:Tutorials
Posted by OpiumBlue at Monday, February 25, 2008
Landscape and Media
PREFACE
Emerging technologies such as wireless network, locative media, and pervasive computing have brought about new perceptions and social interactions in urban environment, transforming the ways we experience our cities. The concepts of space, time, and social relationship in urban environment are put in flux, while there are growing interests among communities of artists viewing city as social playground, public space, fluid canvas, and invisible layers of network.
However the urban environment is not the only available location for media.
Rural, seascapes etc etc can all be utilized to express and research the possibilities of Installed locative media.
OBJECTIVES
To conceptually explore the possibilities of site specific locative media.
To enable a connection between the environment and location.
This could be through telepresence or physically engaging and interacting through a device of your construction with the environment.
Posted by OpiumBlue at Monday, February 25, 2008
Labels: Landscape and Media
Online VR
David Hall 2006
“360” SEOUL
PREFACE
About QTVR
QuickTime VR is Apple's award-winning, photo-realistic, cross-platform virtual reality technology that makes it possible to explore places as if you were there. All major applications that play QuickTime movies can also play QuickTime VR movies.
About Interaction and QTVR technology
Initially QTVR was developed as an immersive environment technology and has been primarily used as a tool for online tourism. However images can be generated in 3D then transposed to QTVR viewers. Also photographs can be composite or over painted to give a more conceptual environment or image.
Other areas that have not been explored at length are the possibilities of a QTVR image as a GUI for websites or online games.
METHOD
Each Person will make a minimum of 5 QTVR environments. Each environment will be linked to each other via a hotspot (or multiple hotspots) link within the QTVR image.
The environments should be unusual and dynamic ( NOT standard touristy images of beauty spots and over photographed locations )
The objective is to put ALL of the QT images linked and online. To make a dial in journey through Seoul.
Instead of the project being a “ hey look at this nice part of Seoul “ I think it would be much more interesting if the whole project where a narrative journey.
With each person exploring interior and exterior space. Scale, texture and light should also play a part in the decision of where and when to shoot.
SECONDARY OBJECTIVES
To capture environments of textures as part of the production process.
These will be used in part as reference for the final project of this semester.
RESEARCH AND LINKS
360image.de - Germanyhttp://www.360image.de/
VRCanada.ca - Canadahttp://www.vrcanada.ca/
Sven Anders Photography - Germanyhttp://www.vr360.de%20/
Affendy Awalludin - Francehttp://www.fnd-fnd.com/
360pixel.de - Germanyhttp://www.360pixel.de/
Panoramic VR in Flash! - USAwww.nurturesourcedesigns.com/Images/Projects/360_1998_Marin/
CheathamLane - Immersive Interactivity - USAhttp://www.cheathamlane.net/
Virtual Tour of the Taos Pueblo - USAwww.mediatek360.com/taos
Jim Galvin - http://www.pixpi.com/
PANO4YOU - Virtual Tours Services Singapore - Singaporehttp://www.pano4you.com%20/
Posted by OpiumBlue at Monday, February 25, 2008
Labels: Online VR





