Space, Interaction and 3/4G mobile phones.
Jongno Elf by Dave Hall 2005
Preface
This will be an introduction class to the concepts of motion graphics, space design for next and present generation mobile phones.
Project >>
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Part One
Media Space – Part One - Duration 3 weeks.
QuickTime Virtual reality
This will be a very quick intro project. Well will spend a couple of weeks making some QTVR (QuickTime Virtual reality) movies. QuickTime Virtual Reality movies are technically very easy to produce and provide a first step towards interaction and movies.
Usually QTVR movies are used for location advertisements on the web etc. Here however I want people to think more broadly about creative was to modify the image. At this point please make a blog and vimeo account specifically for this class.
Presentation - Will be an online demo of your QTVR experiments.
Little Planet Club
Little Planet Movie
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Digital and Analogue Graffing by Dave Hall 2005
Part Two
Media Space – Part Two - Duration 5 weeks.
Graphics, Graffiti and Architecture.
As this is a stepping stone project towards project Three (see below). We will try digital graffiti and its many forms. This could be 3D or Projection or something entirely different depending on each student’s skill level. The main objective is the use space and graphics within the confines of architecture and the city.
Presentation - Will be given showing photographs, models and movies of your project. Final presentation will be the process and story uploaded to your blog.
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Part Three
Media Space – Part Three- Duration 5 weeks.
Space Design and graphics for 3G mobile phones
This will be where we test environments using the program Unity. We will make graphic interactions rather than a game. These projects will be uploaded to your android or I phone using Unity3D.
Presentation - Will be given using your 3G phone and your project tests.
Final presentation will be the process and story uploaded to your blog.
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NOTE – Project three may change depending on the arrival of a 3D printer I have ordered.
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Project Three Options >
Please choose ONE of the following for the final 7 week Project.
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Option One _ Audio Driven Motion Graphics.
David Hall - Audio dynamic structure 2006
Here we are going to construct a movie based on the concept sound driven graphics.
ie - The image will be driven by the soundtrack.
I expect you to construct the audio track first then use with to create the key points of the graphic motion. It can be real time or pre - rendered.
Some Details here...http://opiumblue.blogspot.com/2008/08/motion-graphic-studio.html
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Option Two _ Form and Animation.
David Hall - Anim Forms 2007
Here we are going to construct an object based on audio animation.
First we will generate the audio signal then we will use this to create an animation which will be printed ( via laser cutting ) to create an object.
We could call this a 3D font.
Final output and details here...http://opiumblue.blogspot.com/2009/08/digital-form-and-fabrication.html
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Option Three _ Zdepth and Motion.
David Hall - Z organics "the traveller" 20010
Here we are going to construct a movie based on the concept of the Z and zdepth.
I expect it to be 50% real footage and 50% CG
Final output and details here...http://opiumguide.blogspot.com/
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Wednesday, February 16, 2011
Media Environment Unit One – Media Space
Posted by OpiumBlue at Wednesday, February 16, 2011
Media Art Unit One - Augmented Reality
Object and Architecture Mapping
SCINTILLATION by Xavier Chassaing
This amazing piece of film was made by Xavier Chassaing using a photographic process combined with stop motion. The result although innovative and spectacular requires no 3D process (i.e. Maya or 3D studio max etc). As a result the film has a less “constructed “feel and more of a surreal quality.
Preface
In previous semesters I have tried mapping as a process from conceptualization in Maya then flat plane development then printing. These objects as you know where then constructed and an animation made in Maya..
As the object in virtual space and the object in real life where to all intense and purposes exactly the same (with a few analogue errors). The animation was then projected on the surface to achieve the augmentation
Although it worked well, so much time was spent on process and construction that we did not have much time for animation and interaction with the final installation. So this time I plan to concentrate on the image, motion and narrative side of the project. Which basically means we will use real world “found” objects, architecture, people (think augmented fashion) etc as the basis for the work. The primary objective of this project is to find a narrative bridge between the physical and virtual worlds. Every object or building for example has a history of process, we could speculate about that through the mapping of images or we could think about the future of objects and architecture and apply the same rules.
Project >
Part One>>
Object and Architecture Mapping – Part One - Duration 2 weeks.
Please research a familiarize yourself with mapping techniques and theories.
Set up a blog and vimeo account specifically for this class. Find and show examples and try to analyze the process of visual augmentation.
Presentation – will be collected images and movies with your written analysis.
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Part Two>>
Object and Architecture Mapping – Part Two - Duration 3 weeks.
Here we will conceptualize a narrative for projection and find a specific object or group of objects that you will use. The most important thing here is to tell a story or create a mood, this at present in mapping is usually abstract motion graphics, if we can avoid this surface trap then all the better.
Presentation – Drawings, photos and initial experiments.
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Part Three>>
Object and Architecture Mapping – Part Three - Duration 3 weeks.
First tests of the final work. Having found your object etc we will concentrate of the process of animation.
Presentation – Drawings, photos and initial experiments.
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Part Four>>
Object and Architecture Mapping – Part Four - Duration 4 weeks.
Final animations and development.
This will be the final development and presentation of your project.
You will make a final movie of your work and present that as well as making a process movie about the construction and meaning of your work
Presentation – Drawings, photos and initial experiments.
As this is the spring semester I will choose 2 or 3 of the best projects for exhibition.
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NOTE – You do not need any 3D skills for this project. You will however be required to know some 2D animation techniques (i.e. After effects, Photoshop and maybe flash.)
INFO and Links
http://www.v2.nl/events/international-symposium-augmented-reality
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Posted by OpiumBlue at Wednesday, February 16, 2011